Update v1.1 RetroFPS Template


Change log v1.1

- Added crosshair

- New status bar, fully configurable. Now you can change texts and fonts.

- The status bar now shows the current ammo and maximum ammo for each weapon.

- The player´s face on the status bar reacts to player´s health as follows:

  80% - 200%: Completely healthy

  60% - 79%: Bloody nose

  40% - 59%: Bloody mouth and nose

  20% - 39%: Eyes slightly bloodshot, face swollen and bleeding

   1% - 19%: Even blodier, eyes bloodshot, face swollen

  0%       : death face

  - The face turns to look in the direction from which a damaging hit originates (left, right or front)

- If the player is not receiving damage, the eyes of the face will look left, straight ahead and right.

- If the player is super charged the face shows momentarily glowing golden eyes.

- If the player picks up a new weapon, the face momentarily displays a malicious grin. This also happens if the player keeps firing a weapon repeatedly.

- When the player is killed, a pixelated red screen overlay is shown and the camera falls down.

- Added the soul sphere (super charged state). Picking one up increases the player's health by 100%, up to a maximum of 200%.

- Minor improvement in the enemy AI.  if the distance between player and enemy is far enough, then the enemy will walk to get closer. If the enemy is close enough to player, he will stop moving and shoot on sight.

- Added sound effects (SFX)

- Added music

- Fully configurable Main Menu and Pause Menu

Files

RetroFPSTemplate v1.1 (Godot 3.5).zip 7 MB
Jul 25, 2023

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