Excellent template and exactly what I had been looking for- only problem I'm having is this weird issue with opening the scene for Level 1 in the 4.1 release. I tried to redownload it and extract the contents again (several times) and still this appears. What can I do here?
Hi! I´m really really sorry. I uploaded the file again. This time with the ".godot" folder included. Somehow this had something to do with that error screen.I dont´t know exactly what was the issue since I upload all my projects the same way... Anyway, I think is fixed now. Can you check if it is working?
No need for apologies, you do great work and I appreciate how prompt you were to help out. And yes, it works now! Thanks- I look forward to checking out more of your stuff
I am happy you like it! The main idea of this template is that you can build your levels and your own game mechanics without having to write all the code from the beginning.
That said, I have some ideas to improve this template in the future: stairs, jump, secret areas, color keys to open doors, statistics at the end of the level (elapsed time, enemy killed, secret areas discovered, etc.), elevator lifts and switchs to open doors to mention some of them.
I am working on it with new features like bullet decals and new weapons like a shotgun that shot multiple shells with some random offset direction. Stay tuned!
I am waiting the full release of Godot 4.1, so stay tuned.
Meanwhile I´m working in an update of this template to be released soon for Godot 3.5. Expect some improvements in the status bar to show the face animation reacts to the current health of the player, a pixelated dead screen overlay as in the original game and a main menu.
You also have support for multiple maps and transition screens between them, right?
Couple of weeks? Man, what would it take to get early, continuous access to your codebase in a couple of days? I don't mind if it's messy or incomplete. Think of me as your beta-tester :)
I wanna make a free web-based wolfenstein-like casual shooter and you seem to have the most complete codebase to build it on. I really don't want to re-implement your work on my own.
Thanks! I am glad you like it. I am working in some updates: color keys to open doors, pause menu, main menu, level transitions, elevators, secret areas and a AI for a boss. Stay tuned!
← Return to tool
Comments
Log in with itch.io to leave a comment.
Excellent template and exactly what I had been looking for- only problem I'm having is this weird issue with opening the scene for Level 1 in the 4.1 release. I tried to redownload it and extract the contents again (several times) and still this appears. What can I do here?
Hi! I´m really really sorry. I uploaded the file again. This time with the ".godot" folder included. Somehow this had something to do with that error screen.I dont´t know exactly what was the issue since I upload all my projects the same way... Anyway, I think is fixed now. Can you check if it is working?
No need for apologies, you do great work and I appreciate how prompt you were to help out. And yes, it works now! Thanks- I look forward to checking out more of your stuff
Decent template, thank you. Will you be adding to this / updating? For example walking up aand down stairs?
All in all I am quite happy and what it lacks for my own project I can easily add to it.
I am happy you like it! The main idea of this template is that you can build your levels and your own game mechanics without having to write all the code from the beginning.
That said, I have some ideas to improve this template in the future: stairs, jump, secret areas, color keys to open doors, statistics at the end of the level (elapsed time, enemy killed, secret areas discovered, etc.), elevator lifts and switchs to open doors to mention some of them.
Don´t expect it to be soon though...
ah rad!
Thank you
Show post...
I'm willing to pay $20 for a Godot 4 version ASAP :)
Awesome!
When can we expect 4.1 version?
Or is it all over?
I am working on it with new features like bullet decals and new weapons like a shotgun that shot multiple shells with some random offset direction. Stay tuned!
Very nice. Thank you for replying.
Seems nice. Any chances to see a Godot 4 port of this template?
I am waiting the full release of Godot 4.1, so stay tuned.
Meanwhile I´m working in an update of this template to be released soon for Godot 3.5. Expect some improvements in the status bar to show the face animation reacts to the current health of the player, a pixelated dead screen overlay as in the original game and a main menu.
Cant wait to see the port then)
Show post...
Could you post the current Godot 4 Work-In-Progress version? I really wanna start building off your template :)
Hi! I am using doom sprites in this Godot 4.1 version template.
So far, these features are fully tested and functional:
- Main Menu
- Character movement with walking animation
- Fist, pistol, single barrel shotgun and plasma gun ready to use
- Bullet decals
- HUD fully functional (health, armor, current bullets and maximun bullets for each gun). Doom guy face animations (hurt, evil, death, god, idle)
- Weapon pickups
- Blood/hurt overlay
- Pickup overlay
- Sounds SFX
- Music
Work in progress:
- Doors
- Pause Menu
- Blood particles
- Enemy AI
I think that this template could be ready to download in a couple of weeks.
Thanks for your support! You have no idea how important that is for a teeny tiny indie dev like me.
Show post...
You also have support for multiple maps and transition screens between them, right?
Couple of weeks? Man, what would it take to get early, continuous access to your codebase in a couple of days? I don't mind if it's messy or incomplete. Think of me as your beta-tester :)
I wanna make a free web-based wolfenstein-like casual shooter and you seem to have the most complete codebase to build it on. I really don't want to re-implement your work on my own.
Looking forward to updates on this! Great work so far!
Thanks! I am glad you like it. I am working in some updates: color keys to open doors, pause menu, main menu, level transitions, elevators, secret areas and a AI for a boss. Stay tuned!